﻿namespace StreetPacMan.Server
{
    internal static class Filler_ForDebuggingPurposes
    {
        public static void Fill()
        {
            var connectionStringProvider = new ConnectionStringProvider();
            var server = new ServerFacade(new GamesStorage(connectionStringProvider), new EntitiesStorage(connectionStringProvider),
                                          new RemovedApplesOrders(connectionStringProvider), new DistanceCalculator());

            //server.CreateGame("Masarik");
            server.JoinGame("Masarik", "Classroom", EntityRole.Pacman);
            //server.JoinGame("Masarik", "G1", EntityRole.Ghost);
            //server.JoinGame("Masarik", "G2", EntityRole.Ghost);
            //server.JoinGame("Masarik", "G3", EntityRole.Ghost);

        }
    }
}